Method | Description | |
---|---|---|
GetPointerRadius ( float &enterRadius, float &exitRadius ) : void | ||
OnInputModuleDisabled ( ) : void | ||
OnInputModuleEnabled ( ) : void | ||
OnPointerClickDown ( ) : void | ||
OnPointerClickUp ( ) : void | ||
OnPointerEnter ( RaycastResult, rayastResult, Ray, ray, bool isInteractive ) : void | ||
OnPointerExit ( GameObject previousObject ) : void | ||
OnPointerHover ( RaycastResult rayastResult, Ray ray, bool isInteractive ) : void | ||
OnStart ( ) : void |
public abstract GetPointerRadius ( float &enterRadius, float &exitRadius ) : void | ||
enterRadius | float | |
exitRadius | float | |
return | void |
public abstract OnInputModuleDisabled ( ) : void | ||
return | void |
public abstract OnInputModuleEnabled ( ) : void | ||
return | void |
public abstract OnPointerClickDown ( ) : void | ||
return | void |
public abstract OnPointerEnter ( RaycastResult, rayastResult, Ray, ray, bool isInteractive ) : void | ||
rayastResult | RaycastResult, | |
ray | Ray, | |
isInteractive | bool | |
return | void |
public abstract OnPointerExit ( GameObject previousObject ) : void | ||
previousObject | GameObject | |
return | void |
public abstract OnPointerHover ( RaycastResult rayastResult, Ray ray, bool isInteractive ) : void | ||
rayastResult | RaycastResult | |
ray | Ray | |
isInteractive | bool | |
return | void |