C# Class GlobalEvent, RPGQuest

Inheritance: MonoBehaviour
ファイルを表示 Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
audioClip UnityEngine.AudioClip[]
audioName string[]
controlType bool[]
eventFile string
eventType GlobalEventType
fileOk bool
gameEvent GameEvent,
inPause bool
prefab GameObject[]
prefabName string[]
timeout float
variables VariableCondition,

Public Methods

Method Description
Call ( ) : bool
EventFinished ( ) : void
GetCopy ( ) : GlobalEvent,
GetData ( Hashtable ht ) : Hashtable
GetEventFile ( ) : string
GlobalEvent ( ) : System.Collections
IsAutoType ( ) : bool
IsCallType ( ) : bool
IsFinished ( ) : bool
LoadEvent ( ) : bool
LoadResources ( ) : void
SetData ( Hashtable ht ) : void
StartEvent ( ) : void
StartFromEvent ( GameEvent, e ) : bool
Tick ( float t ) : void

Method Details

Call() public method

public Call ( ) : bool
return bool

EventFinished() public method

public EventFinished ( ) : void
return void

GetCopy() public method

public GetCopy ( ) : GlobalEvent,
return GlobalEvent,

GetData() public method

public GetData ( Hashtable ht ) : Hashtable
ht Hashtable
return Hashtable

GetEventFile() public method

public GetEventFile ( ) : string
return string

GlobalEvent() public method

public GlobalEvent ( ) : System.Collections
return System.Collections

IsAutoType() public method

public IsAutoType ( ) : bool
return bool

IsCallType() public method

public IsCallType ( ) : bool
return bool

IsFinished() public method

public IsFinished ( ) : bool
return bool

LoadEvent() public method

public LoadEvent ( ) : bool
return bool

LoadResources() public method

public LoadResources ( ) : void
return void

SetData() public method

public SetData ( Hashtable ht ) : void
ht Hashtable
return void

StartEvent() public method

public StartEvent ( ) : void
return void

StartFromEvent() public method

public StartFromEvent ( GameEvent, e ) : bool
e GameEvent,
return bool

Tick() public method

public Tick ( float t ) : void
t float
return void

Property Details

audioClip public_oe property

public AudioClip[],UnityEngine audioClip
return UnityEngine.AudioClip[]

audioName public_oe property

public string[] audioName
return string[]

controlType public_oe property

public bool[] controlType
return bool[]

eventFile public_oe property

public string eventFile
return string

eventType public_oe property

public GlobalEventType eventType
return GlobalEventType

fileOk public_oe property

public bool fileOk
return bool

gameEvent public_oe property

public GameEvent, gameEvent
return GameEvent,

inPause public_oe property

public bool inPause
return bool

prefab public_oe property

public GameObject[] prefab
return GameObject[]

prefabName public_oe property

public string[] prefabName
return string[]

timeout public_oe property

public float timeout
return float

variables public_oe property

public VariableCondition, variables
return VariableCondition,