C# Class GlobalEvent, RPGQuest

Inheritance: MonoBehaviour
Show file Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
audioClip UnityEngine.AudioClip[]
audioName string[]
controlType bool[]
eventFile string
eventType GlobalEventType
fileOk bool
gameEvent GameEvent,
inPause bool
prefab GameObject[]
prefabName string[]
timeout float
variables VariableCondition,

Public Methods

Method Description
Call ( ) : bool
EventFinished ( ) : void
GetCopy ( ) : GlobalEvent,
GetData ( Hashtable ht ) : Hashtable
GetEventFile ( ) : string
GlobalEvent ( ) : System.Collections
IsAutoType ( ) : bool
IsCallType ( ) : bool
IsFinished ( ) : bool
LoadEvent ( ) : bool
LoadResources ( ) : void
SetData ( Hashtable ht ) : void
StartEvent ( ) : void
StartFromEvent ( GameEvent, e ) : bool
Tick ( float t ) : void

Method Details

Call() public method

public Call ( ) : bool
return bool

EventFinished() public method

public EventFinished ( ) : void
return void

GetCopy() public method

public GetCopy ( ) : GlobalEvent,
return GlobalEvent,

GetData() public method

public GetData ( Hashtable ht ) : Hashtable
ht Hashtable
return Hashtable

GetEventFile() public method

public GetEventFile ( ) : string
return string

GlobalEvent() public method

public GlobalEvent ( ) : System.Collections
return System.Collections

IsAutoType() public method

public IsAutoType ( ) : bool
return bool

IsCallType() public method

public IsCallType ( ) : bool
return bool

IsFinished() public method

public IsFinished ( ) : bool
return bool

LoadEvent() public method

public LoadEvent ( ) : bool
return bool

LoadResources() public method

public LoadResources ( ) : void
return void

SetData() public method

public SetData ( Hashtable ht ) : void
ht Hashtable
return void

StartEvent() public method

public StartEvent ( ) : void
return void

StartFromEvent() public method

public StartFromEvent ( GameEvent, e ) : bool
e GameEvent,
return bool

Tick() public method

public Tick ( float t ) : void
t float
return void

Property Details

audioClip public property

public AudioClip[],UnityEngine audioClip
return UnityEngine.AudioClip[]

audioName public property

public string[] audioName
return string[]

controlType public property

public bool[] controlType
return bool[]

eventFile public property

public string eventFile
return string

eventType public property

public GlobalEventType eventType
return GlobalEventType

fileOk public property

public bool fileOk
return bool

gameEvent public property

public GameEvent, gameEvent
return GameEvent,

inPause public property

public bool inPause
return bool

prefab public property

public GameObject[] prefab
return GameObject[]

prefabName public property

public string[] prefabName
return string[]

timeout public property

public float timeout
return float

variables public property

public VariableCondition, variables
return VariableCondition,