Property | Type | Description | |
---|---|---|---|
audioClip | UnityEngine.AudioClip[] | ||
audioName | string[] | ||
controlType | bool[] | ||
eventFile | string | ||
eventType | GlobalEventType | ||
fileOk | bool | ||
gameEvent | GameEvent, | ||
inPause | bool | ||
prefab | GameObject[] | ||
prefabName | string[] | ||
timeout | float | ||
variables | VariableCondition, |
Method | Description | |
---|---|---|
Call ( ) : bool | ||
EventFinished ( ) : void | ||
GetCopy ( ) : GlobalEvent, | ||
GetData ( Hashtable ht ) : Hashtable | ||
GetEventFile ( ) : string | ||
GlobalEvent ( ) : System.Collections | ||
IsAutoType ( ) : bool | ||
IsCallType ( ) : bool | ||
IsFinished ( ) : bool | ||
LoadEvent ( ) : bool | ||
LoadResources ( ) : void | ||
SetData ( Hashtable ht ) : void | ||
StartEvent ( ) : void | ||
StartFromEvent ( GameEvent, e ) : bool | ||
Tick ( float t ) : void |
public StartFromEvent ( GameEvent, e ) : bool | ||
e | GameEvent, | |
return | bool |