C# Class GSpineSprite, Futile-SpineSprite

Inheritance: FContainer
ファイルを表示 Open project: Grizzlage/Futile-SpineSprite Class Usage Examples

Public Properties

Property Type Description
animation Spine.AnimationState
animationTimeScale float
skeleton Skeleton
slots List

Public Methods

Method Description
DoesContainAnimation ( string animationName ) : bool
DoesContainSkin ( string skin ) : bool
FindSlotByName ( string name ) : GSpineSlot,
GSpineSprite ( SkeletonData skeletonData ) : System.Collections
GSpineSprite ( string name ) : System.Collections
HandleAddedToStage ( ) : void
HandleRemovedFromStage ( ) : void
IsComplete ( ) : bool
Pause ( ) : void
Play ( string name, bool loop = true ) : void
Queue ( string name, bool loop = true, float delay = 0.0f ) : void
Resume ( ) : void
SetAnimationMix ( string fromAnimation, string toAnimation, float duration ) : void
SetAnimationTimeScale ( float timeScale ) : void
SetSkin ( string skin ) : void
Stop ( ) : void
Update ( ) : void

Private Methods

Method Description
BuildSkeleton ( SkeletonData skeletonData ) : void

Method Details

DoesContainAnimation() public method

public DoesContainAnimation ( string animationName ) : bool
animationName string
return bool

DoesContainSkin() public method

public DoesContainSkin ( string skin ) : bool
skin string
return bool

FindSlotByName() public method

public FindSlotByName ( string name ) : GSpineSlot,
name string
return GSpineSlot,

GSpineSprite() public method

public GSpineSprite ( SkeletonData skeletonData ) : System.Collections
skeletonData Spine.SkeletonData
return System.Collections

GSpineSprite() public method

public GSpineSprite ( string name ) : System.Collections
name string
return System.Collections

HandleAddedToStage() public method

public HandleAddedToStage ( ) : void
return void

HandleRemovedFromStage() public method

public HandleRemovedFromStage ( ) : void
return void

IsComplete() public method

public IsComplete ( ) : bool
return bool

Pause() public method

public Pause ( ) : void
return void

Play() public method

public Play ( string name, bool loop = true ) : void
name string
loop bool
return void

Queue() public method

public Queue ( string name, bool loop = true, float delay = 0.0f ) : void
name string
loop bool
delay float
return void

Resume() public method

public Resume ( ) : void
return void

SetAnimationMix() public method

public SetAnimationMix ( string fromAnimation, string toAnimation, float duration ) : void
fromAnimation string
toAnimation string
duration float
return void

SetAnimationTimeScale() public method

public SetAnimationTimeScale ( float timeScale ) : void
timeScale float
return void

SetSkin() public method

public SetSkin ( string skin ) : void
skin string
return void

Stop() public method

public Stop ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

animation public_oe property

public AnimationState,Spine animation
return Spine.AnimationState

animationTimeScale public_oe property

public float animationTimeScale
return float

skeleton public_oe property

public Skeleton skeleton
return Skeleton

slots public_oe property

public List slots
return List