Property | Type | Description | |
---|---|---|---|
animation | Spine.AnimationState | ||
animationTimeScale | float | ||
skeleton | Skeleton | ||
slots | List |
Method | Description | |
---|---|---|
DoesContainAnimation ( string animationName ) : bool | ||
DoesContainSkin ( string skin ) : bool | ||
FindSlotByName ( string name ) : GSpineSlot, | ||
GSpineSprite ( |
||
GSpineSprite ( string name ) : System.Collections | ||
HandleAddedToStage ( ) : void | ||
HandleRemovedFromStage ( ) : void | ||
IsComplete ( ) : bool | ||
Pause ( ) : void | ||
Play ( string name, bool loop = true ) : void | ||
Queue ( string name, bool loop = true, float delay = 0.0f ) : void | ||
Resume ( ) : void | ||
SetAnimationMix ( string fromAnimation, string toAnimation, float duration ) : void | ||
SetAnimationTimeScale ( float timeScale ) : void | ||
SetSkin ( string skin ) : void | ||
Stop ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
BuildSkeleton ( |
public DoesContainAnimation ( string animationName ) : bool | ||
animationName | string | |
return | bool |
public DoesContainSkin ( string skin ) : bool | ||
skin | string | |
return | bool |
public FindSlotByName ( string name ) : GSpineSlot, | ||
name | string | |
return | GSpineSlot, |
public GSpineSprite ( |
||
skeletonData | ||
return | System.Collections |
public GSpineSprite ( string name ) : System.Collections | ||
name | string | |
return | System.Collections |
public Play ( string name, bool loop = true ) : void | ||
name | string | |
loop | bool | |
return | void |
public Queue ( string name, bool loop = true, float delay = 0.0f ) : void | ||
name | string | |
loop | bool | |
delay | float | |
return | void |
public SetAnimationMix ( string fromAnimation, string toAnimation, float duration ) : void | ||
fromAnimation | string | |
toAnimation | string | |
duration | float | |
return | void |
public SetAnimationTimeScale ( float timeScale ) : void | ||
timeScale | float | |
return | void |