C# Class DronePatrol, astrochimps

Inheritance: MonoBehaviour
ファイルを表示 Open project: arcoelho01/astrochimps Class Usage Examples

Public Properties

Property Type Description
alertLevel eAlertLevel
bGoToNextMarker bool
bPatrolPointsValid bool
bSetNewPatrol bool
bStartMoving bool
detectAlert GameObject
markerPatrol GameObject
patrolIndex int
patrolMarkers GameObject[]
patrolTarget Vector3[]
previousPatrolTarget Vector3[]

Public Methods

Method Description
Alert ( ) : void
AllyStart ( ) : bool
AllyUpdate ( ) : void
Awake ( ) : void
ChoicePatrol ( int x ) : void
Detect ( ) : void
EnemyStart ( ) : bool
EnemyUpdate ( ) : void
OnDrawGizmos ( ) : void
Patrol ( ) : void
PatrolSet ( ) : void
RevertPatrol ( ) : void
Start ( ) : void
StartPatrol ( ) : void
Update ( ) : void
VisaoAumentada ( ) : void
VisaoNormal ( ) : void

Private Methods

Method Description
GetClosetsPatrolMarker ( ) : int
LinePatrol ( ) : void
SquarePatrol ( ) : void
TrianglePatrol ( ) : void

Method Details

Alert() public method

public Alert ( ) : void
return void

AllyStart() public method

public AllyStart ( ) : bool
return bool

AllyUpdate() public method

public AllyUpdate ( ) : void
return void

Awake() public method

public Awake ( ) : void
return void

ChoicePatrol() public method

public ChoicePatrol ( int x ) : void
x int
return void

Detect() public method

public Detect ( ) : void
return void

EnemyStart() public method

public EnemyStart ( ) : bool
return bool

EnemyUpdate() public method

public EnemyUpdate ( ) : void
return void

OnDrawGizmos() public method

public OnDrawGizmos ( ) : void
return void

Patrol() public method

public Patrol ( ) : void
return void

PatrolSet() public method

public PatrolSet ( ) : void
return void

RevertPatrol() public method

public RevertPatrol ( ) : void
return void

Start() public method

public Start ( ) : void
return void

StartPatrol() public method

public StartPatrol ( ) : void
return void

Update() public method

public Update ( ) : void
return void

VisaoAumentada() public method

public VisaoAumentada ( ) : void
return void

VisaoNormal() public method

public VisaoNormal ( ) : void
return void

Property Details

alertLevel public_oe property

public eAlertLevel alertLevel
return eAlertLevel

bGoToNextMarker public_oe property

public bool bGoToNextMarker
return bool

bPatrolPointsValid public_oe property

public bool bPatrolPointsValid
return bool

bSetNewPatrol public_oe property

public bool bSetNewPatrol
return bool

bStartMoving public_oe property

public bool bStartMoving
return bool

detectAlert public_oe property

public GameObject detectAlert
return GameObject

markerPatrol public_oe property

public GameObject markerPatrol
return GameObject

patrolIndex public_oe property

public int patrolIndex
return int

patrolMarkers public_oe property

public GameObject[] patrolMarkers
return GameObject[]

patrolTarget public_oe property

public Vector3[] patrolTarget
return Vector3[]

previousPatrolTarget public_oe property

public Vector3[] previousPatrolTarget
return Vector3[]