Property | Type | Description | |
---|---|---|---|
alertLevel | eAlertLevel | ||
bGoToNextMarker | bool | ||
bPatrolPointsValid | bool | ||
bSetNewPatrol | bool | ||
bStartMoving | bool | ||
detectAlert | GameObject | ||
markerPatrol | GameObject | ||
patrolIndex | int | ||
patrolMarkers | GameObject[] | ||
patrolTarget | Vector3[] | ||
previousPatrolTarget | Vector3[] |
Method | Description | |
---|---|---|
Alert ( ) : void | ||
AllyStart ( ) : bool | ||
AllyUpdate ( ) : void | ||
Awake ( ) : void | ||
ChoicePatrol ( int x ) : void | ||
Detect ( ) : void | ||
EnemyStart ( ) : bool | ||
EnemyUpdate ( ) : void | ||
OnDrawGizmos ( ) : void | ||
Patrol ( ) : void | ||
PatrolSet ( ) : void | ||
RevertPatrol ( ) : void | ||
Start ( ) : void | ||
StartPatrol ( ) : void | ||
Update ( ) : void | ||
VisaoAumentada ( ) : void | ||
VisaoNormal ( ) : void |
Method | Description | |
---|---|---|
GetClosetsPatrolMarker ( ) : int | ||
LinePatrol ( ) : void | ||
SquarePatrol ( ) : void | ||
TrianglePatrol ( ) : void |