C# Class CreatureStateMachineBehavior, CreatureDemos

Inheritance: UnityEngine.StateMachineBehaviour
ファイルを表示 Open project: kestrelm/CreatureDemos Class Usage Examples

Public Properties

Property Type Description
custom_frame_range bool
custom_start_frame int
do_blending bool
game_controller CreatureGameController,
play_animation_name string

Public Methods

Method Description
OnStateEnter ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex ) : void
OnStateExit ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex ) : void

Method Details

OnStateEnter() public method

public OnStateEnter ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex ) : void
animator Animator
stateInfo UnityEngine.AnimatorStateInfo
layerIndex int
return void

OnStateExit() public method

public OnStateExit ( Animator animator, AnimatorStateInfo stateInfo, int layerIndex ) : void
animator Animator
stateInfo UnityEngine.AnimatorStateInfo
layerIndex int
return void

Property Details

custom_frame_range public_oe property

public bool custom_frame_range
return bool

custom_start_frame public_oe property

public int custom_start_frame
return int

do_blending public_oe property

public bool do_blending
return bool

game_controller public_oe property

public CreatureGameController, game_controller
return CreatureGameController,

play_animation_name public_oe property

public string play_animation_name
return string