C# Class ClassDeactivateDuringChange, Unity3d-Finite-State-Machine

Inheritance: MonoBehaviour
ファイルを表示 Open project: thefuntastic/Unity3d-Finite-State-Machine

Public Properties

Property Type Description
helper TimeoutHelper,
oneEnter int
oneExit int
oneExitComplete int
oneFinally int
threeEnter int
twoEnter int

Public Methods

Method Description
Awake ( ) : void
ChangeToThree ( ) : void
One_Finally ( ) : void
Three_Enter ( ) : void
Two_Enter ( ) : void

Private Methods

Method Description
One_Enter ( ) : IEnumerator
One_Exit ( ) : IEnumerator

Method Details

Awake() public method

public Awake ( ) : void
return void

ChangeToThree() public method

public ChangeToThree ( ) : void
return void

One_Finally() public method

public One_Finally ( ) : void
return void

Three_Enter() public method

public Three_Enter ( ) : void
return void

Two_Enter() public method

public Two_Enter ( ) : void
return void

Property Details

helper public_oe property

public TimeoutHelper, helper
return TimeoutHelper,

oneEnter public_oe property

public int oneEnter
return int

oneExit public_oe property

public int oneExit
return int

oneExitComplete public_oe property

public int oneExitComplete
return int

oneFinally public_oe property

public int oneFinally
return int

threeEnter public_oe property

public int threeEnter
return int

twoEnter public_oe property

public int twoEnter
return int