C# Class ClassChangeDuringUpdate, Unity3d-Finite-State-Machine

Inheritance: MonoBehaviour
ファイルを表示 Open project: thefuntastic/Unity3d-Finite-State-Machine

Public Properties

Property Type Description
fsm StateMachine
oneDuration float
oneEnter int
twoEnter int

Public Methods

Method Description
Awake ( ) : void
One_Enter ( ) : void
One_Update ( ) : void

Private Methods

Method Description
Two_Enter ( ) : IEnumerator

Method Details

Awake() public method

public Awake ( ) : void
return void

One_Enter() public method

public One_Enter ( ) : void
return void

One_Update() public method

public One_Update ( ) : void
return void

Property Details

fsm public_oe property

public StateMachine fsm
return StateMachine

oneDuration public_oe property

public float oneDuration
return float

oneEnter public_oe property

public int oneEnter
return int

twoEnter public_oe property

public int twoEnter
return int