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ClassChangeDuringUpdate
C# Class ClassChangeDuringUpdate, Unity3d-Finite-State-Machine
Inheritance:
MonoBehaviour
Show file
Open project: thefuntastic/Unity3d-Finite-State-Machine
Public Properties
Property
Type
Description
fsm
StateMachine
oneDuration
float
oneEnter
int
twoEnter
int
Public Methods
Method
Description
Awake
( ) :
void
One_Enter
( ) :
void
One_Update
( ) :
void
Private Methods
Method
Description
Two_Enter
( ) :
IEnumerator
Method Details
Awake()
public
method
public
Awake
( ) :
void
return
void
One_Enter()
public
method
public
One_Enter
( ) :
void
return
void
One_Update()
public
method
public
One_Update
( ) :
void
return
void
Property Details
fsm
public property
public
StateMachine
fsm
return
StateMachine
oneDuration
public property
public
float
oneDuration
return
float
oneEnter
public property
public
int
oneEnter
return
int
twoEnter
public property
public
int
twoEnter
return
int