C# Class ClassChangeDuringUpdate, Unity3d-Finite-State-Machine

Inheritance: MonoBehaviour
Show file Open project: thefuntastic/Unity3d-Finite-State-Machine

Public Properties

Property Type Description
fsm StateMachine
oneDuration float
oneEnter int
twoEnter int

Public Methods

Method Description
Awake ( ) : void
One_Enter ( ) : void
One_Update ( ) : void

Private Methods

Method Description
Two_Enter ( ) : IEnumerator

Method Details

Awake() public method

public Awake ( ) : void
return void

One_Enter() public method

public One_Enter ( ) : void
return void

One_Update() public method

public One_Update ( ) : void
return void

Property Details

fsm public property

public StateMachine fsm
return StateMachine

oneDuration public property

public float oneDuration
return float

oneEnter public property

public int oneEnter
return int

twoEnter public property

public int twoEnter
return int