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CharacterTextureAnimator
C# Class CharacterTextureAnimator, PaperCowboys
This is a basic character texture animator. It's capable of rendering a character in standstill form, animated moving form; and also supports texture scaling for left and right directional movement.
Inheritance:
MonoBehaviour
ファイルを表示
Open project: Gamieon/PaperCowboys
Class Usage Examples
Public Properties
Property
Type
Description
animationMotor
AnimationMotor
mainColor
Color
movingFrames
Material[]
phase
int
speed
float
state
State,
stillFrame
Material
textureScale
Vector2
Public Methods
Method
Description
Awake
( ) :
void
Update
( ) :
void
Method Details
Awake()
public
method
public
Awake
( ) :
void
return
void
Update()
public
method
public
Update
( ) :
void
return
void
Property Details
animationMotor
public_oe property
Determines how the animation will work (see enumeration)
public
AnimationMotor
animationMotor
return
AnimationMotor
mainColor
public_oe property
The primary character color. This is assigned to the material.
public
Color
mainColor
return
Color
movingFrames
public_oe property
The materials to show when the object is moving
public
Material[]
movingFrames
return
Material[]
phase
public_oe property
The time phase for time-driven movement. If time is t, the motor pretends the time is (t + phase)
public
int
phase
return
int
speed
public_oe property
The animation speed for time-driven animations
public
float
speed
return
float
state
public_oe property
The current moving/not-moving state
public
State,
state
return
State,
stillFrame
public_oe property
The material to show when the object is still
public
Material
stillFrame
return
Material
textureScale
public_oe property
The texture scale. This is set by another component.
public
Vector2
textureScale
return
Vector2