C# Class AI_ZombieNormal.Condition_playerInRange, urban-survivors

Inheritance: FSM.Condition
ファイルを表示 Open project: exdev/urban-survivors

Public Methods

Method Description
Condition_playerInRange ( Transform _trans, float _range ) : UnityEngine
exec ( ) : bool

Method Details

Condition_playerInRange() public method

public Condition_playerInRange ( Transform _trans, float _range ) : UnityEngine
_trans Transform
_range float
return UnityEngine

exec() public method

public exec ( ) : bool
return bool