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AI_ZombieNormal.Condition_playerInRange
C# Class AI_ZombieNormal.Condition_playerInRange, urban-survivors
Inheritance:
FSM.Condition
ファイルを表示
Open project: exdev/urban-survivors
Public Methods
Method
Description
Condition_playerInRange
(
Transform
_trans
,
float
_range
) :
UnityEngine
exec
( ) :
bool
Method Details
Condition_playerInRange()
public
method
public
Condition_playerInRange
(
Transform
_trans
,
float
_range
) :
UnityEngine
_trans
Transform
_range
float
return
UnityEngine
exec()
public
method
public
exec
( ) :
bool
return
bool