C# (CSharp) Warcraft.WMO.GroupFile.Chunks Namespace

Classes

Name Description
BSPNode
MDAL
MOBS
MPBG
MPBI
MPBP
MPBV
ModelBSPFaceIndices
ModelBSPNodes
ModelGroupData
ModelLightReferences
ModelLiquids
ModelNormals
ModelPolygonMaterials
ModelTextureCoordinates
ModelTriangleStripIndices
ModelVertexColours
ModelVertexIndices
ModelVertices The vertices of the model. The vertices are stored in a Z-up, -Y-forward system in the files. Internally, this is converted to Y-up, which OpenGL traditionally uses. When developing, use Y-up with libwarcraft - the vertices are automatically converted to WoW's system when serializing.
PolygonMaterial