C# Class Warcraft.WMO.GroupFile.Chunks.ModelVertices

The vertices of the model. The vertices are stored in a Z-up, -Y-forward system in the files. Internally, this is converted to Y-up, which OpenGL traditionally uses. When developing, use Y-up with libwarcraft - the vertices are automatically converted to WoW's system when serializing.
Inheritance: IRIFFChunk, IBinarySerializable
Mostra file Open project: Nihlus/libwarcraft Class Usage Examples

Public Properties

Property Type Description
Vertices List

Public Methods

Method Description
GetSignature ( ) : string
LoadBinaryData ( byte inData ) : void
ModelVertices ( ) : System.Collections.Generic
ModelVertices ( byte inData ) : System.Collections.Generic
Serialize ( ) : byte[]

Method Details

GetSignature() public method

public GetSignature ( ) : string
return string

LoadBinaryData() public method

public LoadBinaryData ( byte inData ) : void
inData byte
return void

ModelVertices() public method

public ModelVertices ( ) : System.Collections.Generic
return System.Collections.Generic

ModelVertices() public method

public ModelVertices ( byte inData ) : System.Collections.Generic
inData byte
return System.Collections.Generic

Serialize() public method

public Serialize ( ) : byte[]
return byte[]

Property Details

Vertices public_oe property

public List Vertices
return List