Name | Description |
---|---|
BSPNode | |
MDAL | |
MOBS | |
MPBG | |
MPBI | |
MPBP | |
MPBV | |
ModelBSPFaceIndices | |
ModelBSPNodes | |
ModelGroupData | |
ModelLightReferences | |
ModelLiquids | |
ModelNormals | |
ModelPolygonMaterials | |
ModelTextureCoordinates | |
ModelTriangleStripIndices | |
ModelVertexColours | |
ModelVertexIndices | |
ModelVertices | The vertices of the model. The vertices are stored in a Z-up, -Y-forward system in the files. Internally, this is converted to Y-up, which OpenGL traditionally uses. When developing, use Y-up with libwarcraft - the vertices are automatically converted to WoW's system when serializing. |
PolygonMaterial |