Name |
Description |
InstancedAnimationClip |
For instancing, the animation doesn't need to hold all the keyframes. We've got those in our texture. However, we do need to store some data - like the duration of the animation, the start index into the texture, and the frame rate of the animation |
InstancedSkinnedModel |
InstancedSkinnedModel is a wrapper over the Model class to add functionality for skinned instancing |
InstancedSkinnedSceneObject |
|
InstancedSkinningData |
Combines all the data needed to render and animate a skinned object. This is typically stored in the Tag property of the Model being animated. |
InstancedVertexPositionNormalTextureBumpSkin |
|
Keyframe |
Describes the position of a single bone at a single point in time. This is copied directly from the SkinnedModel Sample at creators.xna.com |
SkinnedInstanceEntity |
Represents one single instance of a mesh. |
SkinnedInstanceFactory |
|