C# (CSharp) Indiefreaks.Xna.Rendering.Instancing.Skinned Namespace

Сlasses

Name Description
InstancedAnimationClip For instancing, the animation doesn't need to hold all the keyframes. We've got those in our texture. However, we do need to store some data - like the duration of the animation, the start index into the texture, and the frame rate of the animation
InstancedSkinnedModel InstancedSkinnedModel is a wrapper over the Model class to add functionality for skinned instancing
InstancedSkinnedSceneObject
InstancedSkinningData Combines all the data needed to render and animate a skinned object. This is typically stored in the Tag property of the Model being animated.
InstancedVertexPositionNormalTextureBumpSkin
Keyframe Describes the position of a single bone at a single point in time. This is copied directly from the SkinnedModel Sample at creators.xna.com
SkinnedInstanceEntity Represents one single instance of a mesh.
SkinnedInstanceFactory