Method | Description | |
---|---|---|
PlayAnimation ( string name, bool looped ) : void | ||
StopAnimation ( ) : void | ||
Update ( |
Method | Description | |
---|---|---|
SkinnedInstanceEntity ( string name, int index, |
Creates a new instance of the InstanceEntity
|
Method | Description | |
---|---|---|
UpdateAnimation ( |
public PlayAnimation ( string name, bool looped ) : void | ||
name | string | |
looped | bool | |
return | void |
protected SkinnedInstanceEntity ( string name, int index, |
||
name | string | The name of the instance |
index | int | The index used in the SceneObject.SkinBones array |
sceneObject | The SceneObject this instance pertains to | |
transform | Matrix | The matrix used to place the instance in the world |
return | System |
public Update ( |
||
gametime | ||
return | void |