Метод | Описание | |
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PlayAnimation ( string name, bool looped ) : void | ||
StopAnimation ( ) : void | ||
Update ( |
Метод | Описание | |
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SkinnedInstanceEntity ( string name, int index, |
Creates a new instance of the InstanceEntity
|
Метод | Описание | |
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UpdateAnimation ( |
public PlayAnimation ( string name, bool looped ) : void | ||
name | string | |
looped | bool | |
Результат | void |
protected SkinnedInstanceEntity ( string name, int index, |
||
name | string | The name of the instance |
index | int | The index used in the SceneObject.SkinBones array |
sceneObject | The SceneObject this instance pertains to | |
transform | Matrix | The matrix used to place the instance in the world |
Результат | System |
public Update ( |
||
gametime | ||
Результат | void |