C# Class World.GameActors.Tiles.OnGroundInteractable.PoisonuosTile

Inheritance: DynamicTile, IAutoupdateableGameActor, IDetectorTile
Mostra file Open project: GoodAI/BrainSimulator

Public Methods

Method Description
ObjectDetected ( IGameObject gameObject, IAtlas atlas, ITilesetTable tilesetTable ) : void
PoisonuosTile ( ITilesetTable tilesetTable, Vector2I position ) : System.Collections.Generic
PoisonuosTile ( int tileType, Vector2I position ) : System.Collections.Generic
Update ( IAtlas atlas, ITilesetTable table ) : void

Private Methods

Method Description
Ctor ( ) : void

Method Details

ObjectDetected() public method

public ObjectDetected ( IGameObject gameObject, IAtlas atlas, ITilesetTable tilesetTable ) : void
gameObject IGameObject
atlas IAtlas
tilesetTable ITilesetTable
return void

PoisonuosTile() public method

public PoisonuosTile ( ITilesetTable tilesetTable, Vector2I position ) : System.Collections.Generic
tilesetTable ITilesetTable
position Vector2I
return System.Collections.Generic

PoisonuosTile() public method

public PoisonuosTile ( int tileType, Vector2I position ) : System.Collections.Generic
tileType int
position Vector2I
return System.Collections.Generic

Update() public method

public Update ( IAtlas atlas, ITilesetTable table ) : void
atlas IAtlas
table ITilesetTable
return void