C# Class UnityEngine.Experimental.Rendering.UI.DebugUIHandlerVector4

Inheritance: UnityEngine.Experimental.Rendering.UI.DebugUIHandlerWidget
Mostra file Open project: UnityTech/hw18-infinity-ecs

Public Properties

Property Type Description
fieldW UnityEngine.Experimental.Rendering.UI.DebugUIHandlerIndirectFloatField
fieldX UnityEngine.Experimental.Rendering.UI.DebugUIHandlerIndirectFloatField
fieldY UnityEngine.Experimental.Rendering.UI.DebugUIHandlerIndirectFloatField
fieldZ UnityEngine.Experimental.Rendering.UI.DebugUIHandlerIndirectFloatField
nameLabel Text
valueToggle UnityEngine.Experimental.Rendering.UI.UIFoldout

Public Methods

Method Description
Next ( ) : UnityEngine.Experimental.Rendering.UI.DebugUIHandlerWidget
OnAction ( ) : void
OnDecrement ( bool fast ) : void
OnDeselection ( ) : void
OnIncrement ( bool fast ) : void
OnSelection ( bool fromNext, UnityEngine.Experimental.Rendering.UI.DebugUIHandlerWidget previous ) : bool
SetValue ( float v, bool x = false, bool y = false, bool z = false, bool w = false ) : void
SetupSettings ( UnityEngine.Experimental.Rendering.UI.DebugUIHandlerIndirectFloatField field ) : void

Private Methods

Method Description
SetWidget ( DebugUI.Widget widget ) : void

Method Details

Next() public method

public Next ( ) : UnityEngine.Experimental.Rendering.UI.DebugUIHandlerWidget
return UnityEngine.Experimental.Rendering.UI.DebugUIHandlerWidget

OnAction() public method

public OnAction ( ) : void
return void

OnDecrement() public method

public OnDecrement ( bool fast ) : void
fast bool
return void

OnDeselection() public method

public OnDeselection ( ) : void
return void

OnIncrement() public method

public OnIncrement ( bool fast ) : void
fast bool
return void

OnSelection() public method

public OnSelection ( bool fromNext, UnityEngine.Experimental.Rendering.UI.DebugUIHandlerWidget previous ) : bool
fromNext bool
previous UnityEngine.Experimental.Rendering.UI.DebugUIHandlerWidget
return bool

SetValue() public method

public SetValue ( float v, bool x = false, bool y = false, bool z = false, bool w = false ) : void
v float
x bool
y bool
z bool
w bool
return void

SetupSettings() public method

public SetupSettings ( UnityEngine.Experimental.Rendering.UI.DebugUIHandlerIndirectFloatField field ) : void
field UnityEngine.Experimental.Rendering.UI.DebugUIHandlerIndirectFloatField
return void

Property Details

fieldW public_oe property

public DebugUIHandlerIndirectFloatField,UnityEngine.Experimental.Rendering.UI fieldW
return UnityEngine.Experimental.Rendering.UI.DebugUIHandlerIndirectFloatField

fieldX public_oe property

public DebugUIHandlerIndirectFloatField,UnityEngine.Experimental.Rendering.UI fieldX
return UnityEngine.Experimental.Rendering.UI.DebugUIHandlerIndirectFloatField

fieldY public_oe property

public DebugUIHandlerIndirectFloatField,UnityEngine.Experimental.Rendering.UI fieldY
return UnityEngine.Experimental.Rendering.UI.DebugUIHandlerIndirectFloatField

fieldZ public_oe property

public DebugUIHandlerIndirectFloatField,UnityEngine.Experimental.Rendering.UI fieldZ
return UnityEngine.Experimental.Rendering.UI.DebugUIHandlerIndirectFloatField

nameLabel public_oe property

public Text nameLabel
return Text

valueToggle public_oe property

public UIFoldout,UnityEngine.Experimental.Rendering.UI valueToggle
return UnityEngine.Experimental.Rendering.UI.UIFoldout