Method | Description | |
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Clear ( ) : void | ||
ExistStory ( string storyId, int sceneId ) : bool | ||
GetStories ( int sceneId ) : StoryInstance>.Dictionary |
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GetStories ( string file ) : StoryInstance>.Dictionary |
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LoadStories ( int sceneId, string _namespace ) : void | ||
LoadStory ( string file, int sceneId, string _namespace ) : void | ||
LoadStoryCode ( string code, int sceneId, string _namespace ) : void | ||
LoadStoryText ( string text, int sceneId, string _namespace ) : void | ||
NewInstance ( ) : |
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NewStoryInstance ( string storyId, int sceneId ) : |
Method | Description | |
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GetStoryInstanceResource ( string storyId, int sceneId ) : |
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Load ( Dsl dataFile, int sceneId, string _namespace, string resourceName ) : void | ||
StoryConfigManager ( ) : System |
public ExistStory ( string storyId, int sceneId ) : bool | ||
storyId | string | |
sceneId | int | |
return | bool |
public GetStories ( int sceneId ) : StoryInstance>.Dictionary |
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sceneId | int | |
return | StoryInstance>.Dictionary |
public GetStories ( string file ) : StoryInstance>.Dictionary |
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file | string | |
return | StoryInstance>.Dictionary |
public LoadStories ( int sceneId, string _namespace ) : void | ||
sceneId | int | |
_namespace | string | |
return | void |
public LoadStory ( string file, int sceneId, string _namespace ) : void | ||
file | string | |
sceneId | int | |
_namespace | string | |
return | void |
public LoadStoryCode ( string code, int sceneId, string _namespace ) : void | ||
code | string | |
sceneId | int | |
_namespace | string | |
return | void |
public LoadStoryText ( string text, int sceneId, string _namespace ) : void | ||
text | string | |
sceneId | int | |
_namespace | string | |
return | void |
public static NewInstance ( ) : |
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return |
public NewStoryInstance ( string storyId, int sceneId ) : |
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storyId | string | |
sceneId | int | |
return |