C# Class SharpMath.Point4D

Mostra file Open project: Patapom/GodComplex Class Usage Examples

Public Properties

Property Type Description
x float

Public Methods

Method Description
Add ( float _x, float _y, float _z, float _w ) : void
Distance ( ) : float
Max ( ) : float
Max ( Point4D _Op ) : void
Min ( ) : float
Min ( Point4D _Op ) : void
Parse ( string _Source ) : Point4D
Point4D ( ) : System
Point4D ( Point2D _Source ) : System
Point4D ( Point4D _Source ) : System
Point4D ( Vector4D _Source ) : System
Point4D ( float _f ) : System
Point4D ( float _x, float _y, float _z, float _w ) : System
Point4D ( float3 _Source ) : System
Product ( ) : float
Set ( Point2D _Source ) : void
Set ( Point4D _Source ) : void
Set ( Vector4D _Source ) : void
Set ( float _f ) : void
Set ( float _x, float _y, float _z, float _w ) : void
Set ( float3 _Source ) : void
SquareDistance ( ) : float
Sum ( ) : float
ToString ( ) : string
Zero ( ) : void
operator ( ) : Point4D
operator ( ) : Vector4D
operator ( ) : bool
this ( int _Index ) : float

Method Details

Add() public method

public Add ( float _x, float _y, float _z, float _w ) : void
_x float
_y float
_z float
_w float
return void

Distance() public method

public Distance ( ) : float
return float

Max() public method

public Max ( ) : float
return float

Max() public method

public Max ( Point4D _Op ) : void
_Op Point4D
return void

Min() public method

public Min ( ) : float
return float

Min() public method

public Min ( Point4D _Op ) : void
_Op Point4D
return void

Parse() public static method

public static Parse ( string _Source ) : Point4D
_Source string
return Point4D

Point4D() public method

public Point4D ( ) : System
return System

Point4D() public method

public Point4D ( Point2D _Source ) : System
_Source Point2D
return System

Point4D() public method

public Point4D ( Point4D _Source ) : System
_Source Point4D
return System

Point4D() public method

public Point4D ( Vector4D _Source ) : System
_Source Vector4D
return System

Point4D() public method

public Point4D ( float _f ) : System
_f float
return System

Point4D() public method

public Point4D ( float _x, float _y, float _z, float _w ) : System
_x float
_y float
_z float
_w float
return System

Point4D() public method

public Point4D ( float3 _Source ) : System
_Source float3
return System

Product() public method

public Product ( ) : float
return float

Set() public method

public Set ( Point2D _Source ) : void
_Source Point2D
return void

Set() public method

public Set ( Point4D _Source ) : void
_Source Point4D
return void

Set() public method

public Set ( Vector4D _Source ) : void
_Source Vector4D
return void

Set() public method

public Set ( float _f ) : void
_f float
return void

Set() public method

public Set ( float _x, float _y, float _z, float _w ) : void
_x float
_y float
_z float
_w float
return void

Set() public method

public Set ( float3 _Source ) : void
_Source float3
return void

SquareDistance() public method

public SquareDistance ( ) : float
return float

Sum() public method

public Sum ( ) : float
return float

ToString() public method

public ToString ( ) : string
return string

Zero() public method

public Zero ( ) : void
return void

operator() public static method

public static operator ( ) : Point4D
return Point4D

operator() public static method

public static operator ( ) : Vector4D
return Vector4D

operator() public static method

public static operator ( ) : bool
return bool

this() public method

public this ( int _Index ) : float
_Index int
return float

Property Details

x public_oe property

public float x
return float