Method | Description | |
---|---|---|
AngleRadian ( Vector2 vect ) : float | ||
GenericEnemy ( |
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Initialize ( ) : void | ||
Update ( |
public GenericEnemy ( |
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game | ||
world | ||
life | int | |
takenDamageCollision | int | |
givenDamageCollision | int | |
skin | Sprite | |
return | System |
public Update ( |
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gameTime | ||
return | void |