C# Class QuickFont.QFontBuilderConfiguration

What settings to use when building the font
Inheritance: QFontConfiguration
Mostra file Open project: swax/QuickFont Class Usage Examples

Public Properties

Property Type Description
ForcePowerOfTwo bool
GlyphMargin int
PageHeight int
PageWidth int
SuperSampleLevels int
TextGenerationRenderHint TextGenerationRenderHint
UseVertexBuffer bool
charSet string

Public Methods

Method Description
QFontBuilderConfiguration ( ) : System
QFontBuilderConfiguration ( bool addDropShadow ) : System
QFontBuilderConfiguration ( bool addDropShadow, bool TransformToOrthogProjection ) : System

Method Details

QFontBuilderConfiguration() public method

public QFontBuilderConfiguration ( ) : System
return System

QFontBuilderConfiguration() public method

public QFontBuilderConfiguration ( bool addDropShadow ) : System
addDropShadow bool
return System

QFontBuilderConfiguration() public method

public QFontBuilderConfiguration ( bool addDropShadow, bool TransformToOrthogProjection ) : System
addDropShadow bool
TransformToOrthogProjection bool
return System

Property Details

ForcePowerOfTwo public_oe property

Whether to force texture pages to use a power of two.
public bool ForcePowerOfTwo
return bool

GlyphMargin public_oe property

The margin (on all sides) around glyphs when rendered to their texture page
public int GlyphMargin
return int

PageHeight public_oe property

The standard height of texture pages (the page will automatically be cropped if there is extra space)
public int PageHeight
return int

PageWidth public_oe property

The standard width of texture pages (the page will automatically be cropped if there is extra space)
public int PageWidth
return int

SuperSampleLevels public_oe property

Whether to use super sampling when building font texture pages
public int SuperSampleLevels
return int

TextGenerationRenderHint public_oe property

Which render hint to use when rendering the ttf character set to create the QFont texture
public TextGenerationRenderHint TextGenerationRenderHint
return TextGenerationRenderHint

UseVertexBuffer public_oe property

public bool UseVertexBuffer
return bool

charSet public_oe property

Set of characters to support
public string charSet
return string