C# Class Pokemon3D.Rendering.Data.GeometryData

Holding geometry Data for Meshs in the RAM. Can be used for creating Mesh data independent from the source (file, generated from code, merged...).
Mostra file Open project: nilllzz/Pokemon3D Class Usage Examples

Public Properties

Property Type Description
Indices ushort[]
Vertices Microsoft.Xna.Framework.Graphics.VertexPositionNormalTexture[]

Public Methods

Method Description
Merge ( IEnumerable merges ) : GeometryData

Merges a list of GeometryData together.

Method Details

Merge() public static method

Merges a list of GeometryData together.
public static Merge ( IEnumerable merges ) : GeometryData
merges IEnumerable Merged data
return GeometryData

Property Details

Indices public_oe property

Indices to manipulate or Upload to Mesh.
public ushort[] Indices
return ushort[]

Vertices public_oe property

Vertex Data to manipulate or Upload to Mesh.
public VertexPositionNormalTexture[],Microsoft.Xna.Framework.Graphics Vertices
return Microsoft.Xna.Framework.Graphics.VertexPositionNormalTexture[]