Method | Description | |
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AddFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool |
Add a new folder to the user's inventory
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AddItem ( OpenSim.Framework.InventoryItemBase item ) : bool | ||
AddRegion ( |
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Close ( ) : void | ||
CreateUserInventory ( UUID user ) : bool | ||
DeleteFolders ( UUID ownerID, List |
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DeleteItems ( UUID ownerID, List |
Delete an item from the user's inventory
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GetActiveGestures ( UUID userId ) : List |
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GetAssetPermissions ( UUID userID, UUID assetID ) : int | ||
GetFolder ( OpenSim.Framework.InventoryFolderBase folder ) : OpenSim.Framework.InventoryFolderBase | ||
GetFolderContent ( UUID userID, UUID folderID ) : OpenSim.Framework.InventoryCollection | ||
GetFolderForType ( UUID userID, AssetType type ) : OpenSim.Framework.InventoryFolderBase | ||
GetFolderItems ( UUID userID, UUID folderID ) : List |
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GetInventorySkeleton ( UUID userId ) : List |
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GetItem ( OpenSim.Framework.InventoryItemBase item ) : OpenSim.Framework.InventoryItemBase | ||
GetRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase | ||
GetUserInventory ( UUID id ) : OpenSim.Framework.InventoryCollection | ||
GetUserInventory ( UUID userID, InventoryReceiptCallback callback ) : void | ||
HasInventoryForUser ( UUID userID ) : bool |
Does the given user have an inventory structure?
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Initialise ( IConfigSource source ) : void | ||
MoveFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool |
Move an inventory folder to a new location
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MoveItems ( UUID ownerID, List |
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PostInitialise ( ) : void | ||
PurgeFolder ( InventoryFolderBase folder ) : bool |
Purge an inventory folder of all its items and subfolders.
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RegionLoaded ( Scene scene ) : void | ||
RemoveRegion ( Scene scene ) : void | ||
UpdateFolder ( InventoryFolderBase folder ) : bool |
Update a folder in the user's inventory
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UpdateItem ( InventoryItemBase item ) : bool |
Update an item in the user's inventory
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public AddFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
folder | OpenSim.Framework.InventoryFolderBase | |
return | bool |
public AddItem ( OpenSim.Framework.InventoryItemBase item ) : bool | ||
item | OpenSim.Framework.InventoryItemBase | |
return | bool |
public AddRegion ( |
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scene | ||
return | void |
public CreateUserInventory ( UUID user ) : bool | ||
user | UUID | |
return | bool |
public DeleteFolders ( UUID ownerID, List |
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ownerID | UUID | |
folderIDs | List |
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return | bool |
public DeleteItems ( UUID ownerID, List |
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ownerID | UUID | |
itemIDs | List |
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return | bool |
public GetActiveGestures ( UUID userId ) : List |
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userId | UUID | |
return | List |
public GetAssetPermissions ( UUID userID, UUID assetID ) : int | ||
userID | UUID | |
assetID | UUID | |
return | int |
public GetFolder ( OpenSim.Framework.InventoryFolderBase folder ) : OpenSim.Framework.InventoryFolderBase | ||
folder | OpenSim.Framework.InventoryFolderBase | |
return | OpenSim.Framework.InventoryFolderBase |
public GetFolderContent ( UUID userID, UUID folderID ) : OpenSim.Framework.InventoryCollection | ||
userID | UUID | |
folderID | UUID | |
return | OpenSim.Framework.InventoryCollection |
public GetFolderForType ( UUID userID, AssetType type ) : OpenSim.Framework.InventoryFolderBase | ||
userID | UUID | |
type | AssetType | |
return | OpenSim.Framework.InventoryFolderBase |
public GetFolderItems ( UUID userID, UUID folderID ) : List |
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userID | UUID | |
folderID | UUID | |
return | List |
public GetInventorySkeleton ( UUID userId ) : List |
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userId | UUID | |
return | List |
public GetItem ( OpenSim.Framework.InventoryItemBase item ) : OpenSim.Framework.InventoryItemBase | ||
item | OpenSim.Framework.InventoryItemBase | |
return | OpenSim.Framework.InventoryItemBase |
public GetRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase | ||
userID | UUID | |
return | OpenSim.Framework.InventoryFolderBase |
public GetUserInventory ( UUID id ) : OpenSim.Framework.InventoryCollection | ||
id | UUID | |
return | OpenSim.Framework.InventoryCollection |
public GetUserInventory ( UUID userID, InventoryReceiptCallback callback ) : void | ||
userID | UUID | |
callback | InventoryReceiptCallback | |
return | void |
public HasInventoryForUser ( UUID userID ) : bool | ||
userID | UUID | |
return | bool |
public Initialise ( IConfigSource source ) : void | ||
source | IConfigSource | |
return | void |
public MoveFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
folder | OpenSim.Framework.InventoryFolderBase | A folder containing the details of the new location |
return | bool |
public MoveItems ( UUID ownerID, List |
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ownerID | UUID | |
items | List |
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return | bool |
public PurgeFolder ( InventoryFolderBase folder ) : bool | ||
folder | InventoryFolderBase | |
return | bool |
public UpdateFolder ( InventoryFolderBase folder ) : bool | ||
folder | InventoryFolderBase | |
return | bool |
public UpdateItem ( InventoryItemBase item ) : bool | ||
item | InventoryItemBase | |
return | bool |