C# Class OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.LocalInventoryServicesConnector

Inheritance: ISharedRegionModule, IInventoryService
Afficher le fichier Open project: N3X15/VoxelSim Class Usage Examples

Méthodes publiques

Méthode Description
AddFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool

Add a new folder to the user's inventory

AddItem ( OpenSim.Framework.InventoryItemBase item ) : bool
AddRegion ( Scene scene ) : void
Close ( ) : void
CreateUserInventory ( UUID user ) : bool
DeleteFolders ( UUID ownerID, List folderIDs ) : bool
DeleteItems ( UUID ownerID, List itemIDs ) : bool

Delete an item from the user's inventory

GetActiveGestures ( UUID userId ) : List
GetAssetPermissions ( UUID userID, UUID assetID ) : int
GetFolder ( OpenSim.Framework.InventoryFolderBase folder ) : OpenSim.Framework.InventoryFolderBase
GetFolderContent ( UUID userID, UUID folderID ) : OpenSim.Framework.InventoryCollection
GetFolderForType ( UUID userID, AssetType type ) : OpenSim.Framework.InventoryFolderBase
GetFolderItems ( UUID userID, UUID folderID ) : List
GetInventorySkeleton ( UUID userId ) : List
GetItem ( OpenSim.Framework.InventoryItemBase item ) : OpenSim.Framework.InventoryItemBase
GetRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase
GetUserInventory ( UUID id ) : OpenSim.Framework.InventoryCollection
GetUserInventory ( UUID userID, InventoryReceiptCallback callback ) : void
HasInventoryForUser ( UUID userID ) : bool

Does the given user have an inventory structure?

Initialise ( IConfigSource source ) : void
MoveFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool

Move an inventory folder to a new location

MoveItems ( UUID ownerID, List items ) : bool
PostInitialise ( ) : void
PurgeFolder ( InventoryFolderBase folder ) : bool

Purge an inventory folder of all its items and subfolders.

RegionLoaded ( Scene scene ) : void
RemoveRegion ( Scene scene ) : void
UpdateFolder ( InventoryFolderBase folder ) : bool

Update a folder in the user's inventory

UpdateItem ( InventoryItemBase item ) : bool

Update an item in the user's inventory

Method Details

AddFolder() public méthode

Add a new folder to the user's inventory
public AddFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
folder OpenSim.Framework.InventoryFolderBase
Résultat bool

AddItem() public méthode

public AddItem ( OpenSim.Framework.InventoryItemBase item ) : bool
item OpenSim.Framework.InventoryItemBase
Résultat bool

AddRegion() public méthode

public AddRegion ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
Résultat void

Close() public méthode

public Close ( ) : void
Résultat void

CreateUserInventory() public méthode

public CreateUserInventory ( UUID user ) : bool
user UUID
Résultat bool

DeleteFolders() public méthode

public DeleteFolders ( UUID ownerID, List folderIDs ) : bool
ownerID UUID
folderIDs List
Résultat bool

DeleteItems() public méthode

Delete an item from the user's inventory
public DeleteItems ( UUID ownerID, List itemIDs ) : bool
ownerID UUID
itemIDs List
Résultat bool

GetActiveGestures() public méthode

public GetActiveGestures ( UUID userId ) : List
userId UUID
Résultat List

GetAssetPermissions() public méthode

public GetAssetPermissions ( UUID userID, UUID assetID ) : int
userID UUID
assetID UUID
Résultat int

GetFolder() public méthode

public GetFolder ( OpenSim.Framework.InventoryFolderBase folder ) : OpenSim.Framework.InventoryFolderBase
folder OpenSim.Framework.InventoryFolderBase
Résultat OpenSim.Framework.InventoryFolderBase

GetFolderContent() public méthode

public GetFolderContent ( UUID userID, UUID folderID ) : OpenSim.Framework.InventoryCollection
userID UUID
folderID UUID
Résultat OpenSim.Framework.InventoryCollection

GetFolderForType() public méthode

public GetFolderForType ( UUID userID, AssetType type ) : OpenSim.Framework.InventoryFolderBase
userID UUID
type AssetType
Résultat OpenSim.Framework.InventoryFolderBase

GetFolderItems() public méthode

public GetFolderItems ( UUID userID, UUID folderID ) : List
userID UUID
folderID UUID
Résultat List

GetInventorySkeleton() public méthode

public GetInventorySkeleton ( UUID userId ) : List
userId UUID
Résultat List

GetItem() public méthode

public GetItem ( OpenSim.Framework.InventoryItemBase item ) : OpenSim.Framework.InventoryItemBase
item OpenSim.Framework.InventoryItemBase
Résultat OpenSim.Framework.InventoryItemBase

GetRootFolder() public méthode

public GetRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase
userID UUID
Résultat OpenSim.Framework.InventoryFolderBase

GetUserInventory() public méthode

public GetUserInventory ( UUID id ) : OpenSim.Framework.InventoryCollection
id UUID
Résultat OpenSim.Framework.InventoryCollection

GetUserInventory() public méthode

public GetUserInventory ( UUID userID, InventoryReceiptCallback callback ) : void
userID UUID
callback InventoryReceiptCallback
Résultat void

HasInventoryForUser() public méthode

Does the given user have an inventory structure?
public HasInventoryForUser ( UUID userID ) : bool
userID UUID
Résultat bool

Initialise() public méthode

public Initialise ( IConfigSource source ) : void
source IConfigSource
Résultat void

MoveFolder() public méthode

Move an inventory folder to a new location
public MoveFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
folder OpenSim.Framework.InventoryFolderBase A folder containing the details of the new location
Résultat bool

MoveItems() public méthode

public MoveItems ( UUID ownerID, List items ) : bool
ownerID UUID
items List
Résultat bool

PostInitialise() public méthode

public PostInitialise ( ) : void
Résultat void

PurgeFolder() public méthode

Purge an inventory folder of all its items and subfolders.
public PurgeFolder ( InventoryFolderBase folder ) : bool
folder InventoryFolderBase
Résultat bool

RegionLoaded() public méthode

public RegionLoaded ( Scene scene ) : void
scene Scene
Résultat void

RemoveRegion() public méthode

public RemoveRegion ( Scene scene ) : void
scene Scene
Résultat void

UpdateFolder() public méthode

Update a folder in the user's inventory
public UpdateFolder ( InventoryFolderBase folder ) : bool
folder InventoryFolderBase
Résultat bool

UpdateItem() public méthode

Update an item in the user's inventory
public UpdateItem ( InventoryItemBase item ) : bool
item InventoryItemBase
Résultat bool