Property | Type | Description | |
---|---|---|---|
ActiveGroupID | UUID | ||
AgentAccess | Byte | ||
AlwaysRun | bool | ||
Anims | Animation[] | ||
Appearance | |||
Aspect | float | ||
AtAxis | Vector3 | ||
BodyRotation | Quaternion | ||
CallbackURI | string | ||
Center | Vector3 | ||
ChangedGrid | bool | ||
CircuitCode | uint | ||
ControlFlags | uint | ||
Controllers | ControllerData[] | ||
EnergyLevel | float | ||
Far | float | ||
GodLevel | Byte | ||
GranterID | UUID | ||
Groups | AgentGroupData[] | ||
HeadRotation | Quaternion | ||
LeftAxis | Vector3 | ||
LocomotionState | uint | ||
Position | Vector3 | ||
PreyAgent | UUID | ||
RegionID | UUID | ||
SessionID | UUID | ||
Size | Vector3 | ||
Throttles | byte[] | ||
UpAxis | Vector3 | ||
Velocity | Vector3 |
Method | Description | |
---|---|---|
AgentData ( ) : System | ||
AgentData ( |
||
Dump ( ) : void | ||
Pack ( ) : OSDMap | ||
Unpack ( OSDMap args ) : void |
Deserialization of agent data. Avoiding reflection makes it painful to write, but that's the price!
|
public AgentData ( |
||
hash | ||
return | System |
public AvatarAppearance,OpenSim.Framework Appearance | ||
return |