Method | Description | |
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IonCannon ( Player firedBy, WeaponInfo weapon, World world, CPos location, string effect, string sequence, string palette, int delay ) : System.Collections.Generic | ||
Render ( |
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Tick ( World world ) : void |
Method | Description | |
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Finish ( World world ) : void |
public IonCannon ( Player firedBy, WeaponInfo weapon, World world, CPos location, string effect, string sequence, string palette, int delay ) : System.Collections.Generic | ||
firedBy | Player | |
weapon | WeaponInfo | |
world | World | |
location | CPos | |
effect | string | |
sequence | string | |
palette | string | |
delay | int | |
return | System.Collections.Generic |
public Render ( |
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wr | ||
return | IEnumerable |