C# Class MapServer.PlayerFight

Mostra file Open project: dream-young-soul/soul Class Usage Examples

Public Methods

Method Description
Attack ( NetMsg info ) : void
IsAddMagicVisibleObj ( BaseObject obj ) : bool
IsComboMagic ( uint magic_id ) : bool
IsFighting ( ) : bool
MagicAttack ( NetMsg info ) : void
PassiveMagic ( NetMsg info ) : bool
PlayerFight ( PlayerObject _play ) : System
RefreshMagicVisibleObject ( uint magicid, NetMsg magicinfo ) : List
RemoveQiShiTuanGuardEffect ( ) : void
Run ( ) : void
SetAutoAttackTarget ( BaseObject obj ) : void
SetFighting ( ) : void

Private Methods

Method Description
AutoAttack ( ) : void
ComboMagic ( NetMsg info, BaseObject target ) : void
CutTrail ( int x, int y ) : int
GetBombVisibleObj ( NetMsg magicinfo ) : List
GetFanVisibleObj ( NetMsg magicinfo ) : List
GetLineVisibleObj ( NetMsg magicinfo ) : List
GetPointBombVisibleObj ( NetMsg magicinfo ) : List
POS2INDEX ( int x, int y, int cx, int cy ) : int

Method Details

Attack() public method

public Attack ( NetMsg info ) : void
info NetMsg
return void

IsAddMagicVisibleObj() public method

public IsAddMagicVisibleObj ( BaseObject obj ) : bool
obj BaseObject
return bool

IsComboMagic() public method

public IsComboMagic ( uint magic_id ) : bool
magic_id uint
return bool

IsFighting() public method

public IsFighting ( ) : bool
return bool

MagicAttack() public method

public MagicAttack ( NetMsg info ) : void
info NetMsg
return void

PassiveMagic() public method

public PassiveMagic ( NetMsg info ) : bool
info NetMsg
return bool

PlayerFight() public method

public PlayerFight ( PlayerObject _play ) : System
_play PlayerObject
return System

RefreshMagicVisibleObject() public method

public RefreshMagicVisibleObject ( uint magicid, NetMsg magicinfo ) : List
magicid uint
magicinfo NetMsg
return List

RemoveQiShiTuanGuardEffect() public method

public RemoveQiShiTuanGuardEffect ( ) : void
return void

Run() public method

public Run ( ) : void
return void

SetAutoAttackTarget() public method

public SetAutoAttackTarget ( BaseObject obj ) : void
obj BaseObject
return void

SetFighting() public method

public SetFighting ( ) : void
return void