Property | Type | Description | |
---|---|---|---|
GameOverTransition | void | ||
KiteBehavior_OnStateChanged | void | ||
ResetScene | void | ||
ScreenContextManager_OnActivatingScene | void | ||
ScreenContextManager_OnDesactivatingScene | void | ||
SetScrollEnable | void | ||
UpdateCustomLayerEntities | void |
Method | Description | |
---|---|---|
Dispose ( ) : void | ||
SetState ( GameplayStates state ) : void |
Changes the scene state.
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Method | Description | |
---|---|---|
Initialize ( ) : void | ||
ResolveDependencies ( ) : void |
Method | Description | |
---|---|---|
GameOverTransition ( ) : void |
Do game over transition.
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KiteBehavior_OnStateChanged ( object sender, KiteStates newState ) : void | ||
ResetScene ( ) : void |
Resets the scene. Used to restart the game.
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ScreenContextManager_OnActivatingScene ( Scene scene ) : void | ||
ScreenContextManager_OnDesactivatingScene ( Scene scene ) : void | ||
SetScrollEnable ( bool value ) : void |
Enable or disable the ScrollBehavior of all the entities inside the EntityManger of the scene.
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|
UpdateCustomLayerEntities ( ) : void |
Updates entities with custom layers.
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public SetState ( GameplayStates state ) : void | ||
state | GameplayStates | The state. |
return | void |