Method | Description | |
---|---|---|
AddTemporaryEffect ( ITemporaryEffect effect ) : void | ||
AttackCreature ( ICreature &creature ) : void | ||
Draw ( |
||
GetItemFromInventory ( Items itemType ) : IItem | ||
IsPlayer ( ) : bool | ||
PlayerCharacter ( Vector2 worldIndex, World world ) : System | ||
TakeTurn ( ) : void | ||
Update ( |
Method | Description | |
---|---|---|
TemporaryEffectCompleted ( ITemporaryEffect sender ) : void |
public AddTemporaryEffect ( ITemporaryEffect effect ) : void | ||
effect | ITemporaryEffect | |
return | void |
public AttackCreature ( ICreature &creature ) : void | ||
creature | ICreature | |
return | void |
public Draw ( |
||
gameTime | ||
return | void |
public GetItemFromInventory ( Items itemType ) : IItem | ||
itemType | Items | |
return | IItem |
public PlayerCharacter ( Vector2 worldIndex, World world ) : System | ||
worldIndex | Vector2 | |
world | World | |
return | System |
public Update ( |
||
gameTime | ||
return | void |