Property | Type | Description | |
---|---|---|---|
ParallaxSpeeds | float[] | ||
emptyShip | |||
highSunset | |||
lowSunset | |||
midSunset |
Method | Description | |
---|---|---|
Initialize ( ) : void | ||
JetGame ( Game1 game ) : System | ||
KillPlayer ( ) : void | ||
LoadContent ( ) : void | ||
MakeEnemy ( bool leftToRight, int difficulty ) : EnemyMaker | ||
Update ( |
Method | Description | |
---|---|---|
AddBackground ( string n, float spd ) : |
||
CalculateGrade ( ) : void | ||
CoalesceChallengeBeatEnemies ( bool left, int difficulty ) : ChallengeBeat[] | ||
DrawInnards ( |
||
MakeFrogEnemy ( float sizeMultiplier, float speedMultiplier ) : EnemyMaker | ||
MakeHoverEnemy ( int y, float sizeMultiplier, float speedMultiplier ) : EnemyMaker | ||
MakeRobotEnemy ( float sizeMultiplier, float speedMultiplier ) : EnemyMaker | ||
MakeSpiderEnemy ( float sizeMultiplier, float speedMultiplier ) : EnemyMaker | ||
SetupChallenges ( ) : void |
protected AddBackground ( string n, float spd ) : |
||
n | string | |
spd | float | |
return |
protected CoalesceChallengeBeatEnemies ( bool left, int difficulty ) : ChallengeBeat[] | ||
left | bool | |
difficulty | int | |
return | ChallengeBeat[] |
protected DrawInnards ( |
||
gt | ||
return | void |
public MakeEnemy ( bool leftToRight, int difficulty ) : EnemyMaker | ||
leftToRight | bool | |
difficulty | int | |
return | EnemyMaker |
protected MakeFrogEnemy ( float sizeMultiplier, float speedMultiplier ) : EnemyMaker | ||
sizeMultiplier | float | |
speedMultiplier | float | |
return | EnemyMaker |
protected MakeHoverEnemy ( int y, float sizeMultiplier, float speedMultiplier ) : EnemyMaker | ||
y | int | |
sizeMultiplier | float | |
speedMultiplier | float | |
return | EnemyMaker |
protected MakeRobotEnemy ( float sizeMultiplier, float speedMultiplier ) : EnemyMaker | ||
sizeMultiplier | float | |
speedMultiplier | float | |
return | EnemyMaker |
protected MakeSpiderEnemy ( float sizeMultiplier, float speedMultiplier ) : EnemyMaker | ||
sizeMultiplier | float | |
speedMultiplier | float | |
return | EnemyMaker |
public Update ( |
||
gameTime | ||
return | void |
protected EndingSprite,Cyclyc.Framework emptyShip | ||
return |
protected CycBackground,Cyclyc.Framework highSunset | ||
return |
protected CycBackground,Cyclyc.Framework lowSunset | ||
return |