Property | Type | Description | |
---|---|---|---|
_weapon | |||
_weaponAlt |
Method | Description | |
---|---|---|
GetTexture ( ) : |
||
Reset ( |
||
Rotate ( float rotationSpeed ) : void | ||
Ship ( ) : Ctrl_Space.Gameplay.Bullets | ||
Shoot ( InputDigitalState state ) : void | ||
ShootAlt ( InputDigitalState state ) : void | ||
SpeedUp ( float acceleration ) : void | ||
Strafe ( float strafeStep ) : void | ||
Update ( |
Method | Description | |
---|---|---|
Collided ( |
public GetTexture ( ) : |
||
return |
public Reset ( |
||
position | ||
world | ||
return | void |
public Ship ( ) : Ctrl_Space.Gameplay.Bullets | ||
return | Ctrl_Space.Gameplay.Bullets |
public Shoot ( InputDigitalState state ) : void | ||
state | InputDigitalState | |
return | void |
public ShootAlt ( InputDigitalState state ) : void | ||
state | InputDigitalState | |
return | void |
public Update ( |
||
world | ||
particles | ||
return | void |
protected WeaponBase,Ctrl_Space.Gameplay.Weapon _weapon | ||
return |