Property | Type | Description | |
---|---|---|---|
clientCount | int | ||
executePath | string | ||
host | string | ||
playerCount | int | ||
port | int | ||
protocolType | Networking.TransportationProtocolType | ||
proximityBasedUpdates | bool | ||
proximityDistance | float | ||
sceneName | string |
Property | Type | Description | |
---|---|---|---|
Awake | void | ||
Go | void | ||
LoadClients | IEnumerator | ||
LoadScene | void | ||
OnLevelWasLoaded | void | ||
RemoveSocketReference | void |
Method | Description | |
---|---|---|
Start ( ) : void | ||
StartClient ( ) : void | ||
StartServer ( ) : void |
This method is called when the host server button is clicked
|
Method | Description | |
---|---|---|
Awake ( ) : void | ||
Go ( ) : void | ||
LoadClients ( ) : IEnumerator | ||
LoadScene ( ) : void | ||
OnLevelWasLoaded ( ) : void | ||
RemoveSocketReference ( ) : void |
public Networking.TransportationProtocolType protocolType | ||
return | Networking.TransportationProtocolType |