C# Class BeardedManStudios.Network.Unity.Autostart

Inheritance: UnityEngine.MonoBehaviour
Mostra file Open project: drakelinglabs/unityarmada

Public Properties

Property Type Description
clientCount int
executePath string
host string
playerCount int
port int
protocolType Networking.TransportationProtocolType
proximityBasedUpdates bool
proximityDistance float
sceneName string

Private Properties

Property Type Description
Awake void
Go void
LoadClients IEnumerator
LoadScene void
OnLevelWasLoaded void
RemoveSocketReference void

Public Methods

Method Description
Start ( ) : void
StartClient ( ) : void
StartServer ( ) : void

This method is called when the host server button is clicked

Private Methods

Method Description
Awake ( ) : void
Go ( ) : void
LoadClients ( ) : IEnumerator
LoadScene ( ) : void
OnLevelWasLoaded ( ) : void
RemoveSocketReference ( ) : void

Method Details

Start() public method

public Start ( ) : void
return void

StartClient() public method

public StartClient ( ) : void
return void

StartServer() public method

This method is called when the host server button is clicked
public StartServer ( ) : void
return void

Property Details

clientCount public_oe property

public int clientCount
return int

executePath public_oe property

public string executePath
return string

host public_oe property

public string host
return string

playerCount public_oe property

public int playerCount
return int

port public_oe property

public int port
return int

protocolType public_oe property

public Networking.TransportationProtocolType protocolType
return Networking.TransportationProtocolType

proximityBasedUpdates public_oe property

public bool proximityBasedUpdates
return bool

proximityDistance public_oe property

public float proximityDistance
return float

sceneName public_oe property

public string sceneName
return string