C# Class BEPUphysics.Constraints.TwoEntity.Joints.DistanceJoint

Constraint which tries to maintain the distance between points on two entities.
Inheritance: BEPUphysics.Constraints.TwoEntity.Joints.Joint, I1DImpulseConstraintWithError, I1DJacobianConstraint
Mostra file Open project: Indiefreaks/igf Class Usage Examples

Protected Properties

Property Type Description
distance float

Public Methods

Method Description
DistanceJoint ( ) : System

Constructs a distance joint. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the anchors (WorldAnchorA, WorldAnchorB or LocalAnchorA, LocalAnchorB) and the desired Distance. This constructor sets the constraint's IsActive property to false by default.

DistanceJoint ( Entity connectionA, Entity connectionB, Vector3 anchorA, Vector3 anchorB ) : System

Constructs a distance joint.

ExclusiveUpdate ( ) : void

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.

GetAngularJacobianA ( Vector3 &jacobian ) : void

Gets the angular jacobian entry for the first connected entity.

GetAngularJacobianB ( Vector3 &jacobian ) : void

Gets the angular jacobian entry for the second connected entity.

GetLinearJacobianA ( Vector3 &jacobian ) : void

Gets the linear jacobian entry for the first connected entity.

GetLinearJacobianB ( Vector3 &jacobian ) : void

Gets the linear jacobian entry for the second connected entity.

GetMassMatrix ( float &outputMassMatrix ) : void

Gets the mass matrix of the constraint.

SolveIteration ( ) : float

Calculates and applies corrective impulses. Called automatically by space.

Update ( float dt ) : void

Calculates necessary information for velocity solving.

Method Details

DistanceJoint() public method

Constructs a distance joint. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the anchors (WorldAnchorA, WorldAnchorB or LocalAnchorA, LocalAnchorB) and the desired Distance. This constructor sets the constraint's IsActive property to false by default.
public DistanceJoint ( ) : System
return System

DistanceJoint() public method

Constructs a distance joint.
public DistanceJoint ( Entity connectionA, Entity connectionB, Vector3 anchorA, Vector3 anchorB ) : System
connectionA Entity First body connected to the distance joint.
connectionB Entity Second body connected to the distance joint.
anchorA Vector3 Connection to the distance joint from the first connected body in world space.
anchorB Vector3 Connection to the distance joint from the second connected body in world space.
return System

ExclusiveUpdate() public method

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.
public ExclusiveUpdate ( ) : void
return void

GetAngularJacobianA() public method

Gets the angular jacobian entry for the first connected entity.
public GetAngularJacobianA ( Vector3 &jacobian ) : void
jacobian Vector3 Angular jacobian entry for the first connected entity.
return void

GetAngularJacobianB() public method

Gets the angular jacobian entry for the second connected entity.
public GetAngularJacobianB ( Vector3 &jacobian ) : void
jacobian Vector3 Angular jacobian entry for the second connected entity.
return void

GetLinearJacobianA() public method

Gets the linear jacobian entry for the first connected entity.
public GetLinearJacobianA ( Vector3 &jacobian ) : void
jacobian Vector3 Linear jacobian entry for the first connected entity.
return void

GetLinearJacobianB() public method

Gets the linear jacobian entry for the second connected entity.
public GetLinearJacobianB ( Vector3 &jacobian ) : void
jacobian Vector3 Linear jacobian entry for the second connected entity.
return void

GetMassMatrix() public method

Gets the mass matrix of the constraint.
public GetMassMatrix ( float &outputMassMatrix ) : void
outputMassMatrix float Constraint's mass matrix.
return void

SolveIteration() public method

Calculates and applies corrective impulses. Called automatically by space.
public SolveIteration ( ) : float
return float

Update() public method

Calculates necessary information for velocity solving.
public Update ( float dt ) : void
dt float Time in seconds since the last update.
return void

Property Details

distance protected_oe property

Distance maintained between the anchors.
protected float distance
return float