C# Class BEPUphysics.Constraints.TwoEntity.Joints.DistanceJoint

Constraint which tries to maintain the distance between points on two entities.
Inheritance: BEPUphysics.Constraints.TwoEntity.Joints.Joint, I1DImpulseConstraintWithError, I1DJacobianConstraint
Afficher le fichier Open project: Indiefreaks/igf Class Usage Examples

Protected Properties

Свойство Type Description
distance float

Méthodes publiques

Méthode Description
DistanceJoint ( ) : System

Constructs a distance joint. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the anchors (WorldAnchorA, WorldAnchorB or LocalAnchorA, LocalAnchorB) and the desired Distance. This constructor sets the constraint's IsActive property to false by default.

DistanceJoint ( Entity connectionA, Entity connectionB, Vector3 anchorA, Vector3 anchorB ) : System

Constructs a distance joint.

ExclusiveUpdate ( ) : void

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.

GetAngularJacobianA ( Vector3 &jacobian ) : void

Gets the angular jacobian entry for the first connected entity.

GetAngularJacobianB ( Vector3 &jacobian ) : void

Gets the angular jacobian entry for the second connected entity.

GetLinearJacobianA ( Vector3 &jacobian ) : void

Gets the linear jacobian entry for the first connected entity.

GetLinearJacobianB ( Vector3 &jacobian ) : void

Gets the linear jacobian entry for the second connected entity.

GetMassMatrix ( float &outputMassMatrix ) : void

Gets the mass matrix of the constraint.

SolveIteration ( ) : float

Calculates and applies corrective impulses. Called automatically by space.

Update ( float dt ) : void

Calculates necessary information for velocity solving.

Method Details

DistanceJoint() public méthode

Constructs a distance joint. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the anchors (WorldAnchorA, WorldAnchorB or LocalAnchorA, LocalAnchorB) and the desired Distance. This constructor sets the constraint's IsActive property to false by default.
public DistanceJoint ( ) : System
Résultat System

DistanceJoint() public méthode

Constructs a distance joint.
public DistanceJoint ( Entity connectionA, Entity connectionB, Vector3 anchorA, Vector3 anchorB ) : System
connectionA Entity First body connected to the distance joint.
connectionB Entity Second body connected to the distance joint.
anchorA Vector3 Connection to the distance joint from the first connected body in world space.
anchorB Vector3 Connection to the distance joint from the second connected body in world space.
Résultat System

ExclusiveUpdate() public méthode

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.
public ExclusiveUpdate ( ) : void
Résultat void

GetAngularJacobianA() public méthode

Gets the angular jacobian entry for the first connected entity.
public GetAngularJacobianA ( Vector3 &jacobian ) : void
jacobian Vector3 Angular jacobian entry for the first connected entity.
Résultat void

GetAngularJacobianB() public méthode

Gets the angular jacobian entry for the second connected entity.
public GetAngularJacobianB ( Vector3 &jacobian ) : void
jacobian Vector3 Angular jacobian entry for the second connected entity.
Résultat void

GetLinearJacobianA() public méthode

Gets the linear jacobian entry for the first connected entity.
public GetLinearJacobianA ( Vector3 &jacobian ) : void
jacobian Vector3 Linear jacobian entry for the first connected entity.
Résultat void

GetLinearJacobianB() public méthode

Gets the linear jacobian entry for the second connected entity.
public GetLinearJacobianB ( Vector3 &jacobian ) : void
jacobian Vector3 Linear jacobian entry for the second connected entity.
Résultat void

GetMassMatrix() public méthode

Gets the mass matrix of the constraint.
public GetMassMatrix ( float &outputMassMatrix ) : void
outputMassMatrix float Constraint's mass matrix.
Résultat void

SolveIteration() public méthode

Calculates and applies corrective impulses. Called automatically by space.
public SolveIteration ( ) : float
Résultat float

Update() public méthode

Calculates necessary information for velocity solving.
public Update ( float dt ) : void
dt float Time in seconds since the last update.
Résultat void

Property Details

distance protected_oe property

Distance maintained between the anchors.
protected float distance
Résultat float