C# Class BEPUphysics.Constraints.TwoEntity.Joints.BallSocketJoint

Connects two entities with a spherical joint. Acts like an unrestricted shoulder joint.
Inheritance: BEPUphysics.Constraints.TwoEntity.Joints.Joint, I3DImpulseConstraintWithError, I3DJacobianConstraint
Mostra file Open project: Indiefreaks/igf Class Usage Examples

Public Methods

Method Description
BallSocketJoint ( ) : System

Constructs a spherical joint. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the offsets (OffsetA, OffsetB or LocalOffsetA, LocalOffsetB). This constructor sets the constraint's IsActive property to false by default.

BallSocketJoint ( Entity connectionA, Entity connectionB, System.Vector3 anchorLocation ) : System

Constructs a spherical joint.

ExclusiveUpdate ( ) : void

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.

GetAngularJacobianA ( System.Vector3 &jacobianX, System.Vector3 &jacobianY, System.Vector3 &jacobianZ ) : void

Gets the angular jacobian entry for the first connected entity.

GetAngularJacobianB ( System.Vector3 &jacobianX, System.Vector3 &jacobianY, System.Vector3 &jacobianZ ) : void

Gets the angular jacobian entry for the second connected entity.

GetLinearJacobianA ( System.Vector3 &jacobianX, System.Vector3 &jacobianY, System.Vector3 &jacobianZ ) : void

Gets the linear jacobian entry for the first connected entity.

GetLinearJacobianB ( System.Vector3 &jacobianX, System.Vector3 &jacobianY, System.Vector3 &jacobianZ ) : void

Gets the linear jacobian entry for the second connected entity.

GetMassMatrix ( Matrix3x3 &outputMassMatrix ) : void

Gets the mass matrix of the constraint.

SolveIteration ( ) : float

Calculates and applies corrective impulses. Called automatically by space.

Update ( float dt ) : void

Calculates necessary information for velocity solving. Called by preStep(float dt)

Method Details

BallSocketJoint() public method

Constructs a spherical joint. To finish the initialization, specify the connections (ConnectionA and ConnectionB) as well as the offsets (OffsetA, OffsetB or LocalOffsetA, LocalOffsetB). This constructor sets the constraint's IsActive property to false by default.
public BallSocketJoint ( ) : System
return System

BallSocketJoint() public method

Constructs a spherical joint.
public BallSocketJoint ( Entity connectionA, Entity connectionB, System.Vector3 anchorLocation ) : System
connectionA Entity First connected entity.
connectionB Entity Second connected entity.
anchorLocation System.Vector3 Location of the socket.
return System

ExclusiveUpdate() public method

Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.
public ExclusiveUpdate ( ) : void
return void

GetAngularJacobianA() public method

Gets the angular jacobian entry for the first connected entity.
public GetAngularJacobianA ( System.Vector3 &jacobianX, System.Vector3 &jacobianY, System.Vector3 &jacobianZ ) : void
jacobianX System.Vector3 First angular jacobian entry for the first connected entity.
jacobianY System.Vector3 Second angular jacobian entry for the first connected entity.
jacobianZ System.Vector3 Third angular jacobian entry for the first connected entity.
return void

GetAngularJacobianB() public method

Gets the angular jacobian entry for the second connected entity.
public GetAngularJacobianB ( System.Vector3 &jacobianX, System.Vector3 &jacobianY, System.Vector3 &jacobianZ ) : void
jacobianX System.Vector3 First angular jacobian entry for the second connected entity.
jacobianY System.Vector3 Second angular jacobian entry for the second connected entity.
jacobianZ System.Vector3 Third angular jacobian entry for the second connected entity.
return void

GetLinearJacobianA() public method

Gets the linear jacobian entry for the first connected entity.
public GetLinearJacobianA ( System.Vector3 &jacobianX, System.Vector3 &jacobianY, System.Vector3 &jacobianZ ) : void
jacobianX System.Vector3 First linear jacobian entry for the first connected entity.
jacobianY System.Vector3 Second linear jacobian entry for the first connected entity.
jacobianZ System.Vector3 Third linear jacobian entry for the first connected entity.
return void

GetLinearJacobianB() public method

Gets the linear jacobian entry for the second connected entity.
public GetLinearJacobianB ( System.Vector3 &jacobianX, System.Vector3 &jacobianY, System.Vector3 &jacobianZ ) : void
jacobianX System.Vector3 First linear jacobian entry for the second connected entity.
jacobianY System.Vector3 Second linear jacobian entry for the second connected entity.
jacobianZ System.Vector3 Third linear jacobian entry for the second connected entity.
return void

GetMassMatrix() public method

Gets the mass matrix of the constraint.
public GetMassMatrix ( Matrix3x3 &outputMassMatrix ) : void
outputMassMatrix BEPUutilities.Matrix3x3 Constraint's mass matrix.
return void

SolveIteration() public method

Calculates and applies corrective impulses. Called automatically by space.
public SolveIteration ( ) : float
return float

Update() public method

Calculates necessary information for velocity solving. Called by preStep(float dt)
public Update ( float dt ) : void
dt float Time in seconds since the last update.
return void