Property | Type | Description | |
---|---|---|---|
Height | int | ||
NumberOfClosters | int | ||
NumberOfStones | int | ||
Seed | string | ||
Stones | UnityEngine.GameObject[] | ||
Trees | UnityEngine.GameObject[] | ||
UseRandomSeed | bool | ||
Width | int |
Method | Description | |
---|---|---|
DrawStones ( ) : void | ||
GeneateStones ( ) : void | ||
GenerateClusters ( ) : void | ||
Start ( ) : void |
Method | Description | |
---|---|---|
DrawTrees ( ) : void | ||
GetSurroundingWallCount ( int gridX, int gridY ) : int | ||
SmoothClusters ( ) : void |