C# Class UtilitiesDirector, PaperCowboys

General non-state-based utility functions should go in here
Mostra file Open project: Gamieon/PaperCowboys

Public Methods

Method Description
SetLayerRecurse ( Transform t, int layer ) : void

Assigns the layer for a tree of game objects

Method Details

SetLayerRecurse() public static method

Assigns the layer for a tree of game objects
public static SetLayerRecurse ( Transform t, int layer ) : void
t Transform /// The root transform ///
layer int /// The layer ///
return void