C# Class UIFTUE, CapsUnity

Inheritance: UIWindow
Mostra file Open project: kofight/CapsUnity Class Usage Examples

Public Properties

Property Type Description
m_pointer GameObject

Public Methods

Method Description
CheckMoveFrom ( Position, from ) : bool
CheckMoveTo ( Position, to ) : bool
EndFTUE ( ) : void
HideHighLight ( ) : void
NextDialog ( ) : void
OnCreate ( ) : void
OnHide ( ) : void
OnShow ( ) : void
OnTouchBegin ( ) : void
OnUpdate ( ) : void
PushFTUEData ( FTUEData, data ) : void
ResetFTUEStep ( ) : void
ShowFTUE ( int step, List ftueData ) : bool
ShowText ( string head, string pic, string content, WindowEffectFinished func ) : void

Private Methods

Method Description
RefreshPointer ( ) : void

Method Details

CheckMoveFrom() public method

public CheckMoveFrom ( Position, from ) : bool
from Position,
return bool

CheckMoveTo() public method

public CheckMoveTo ( Position, to ) : bool
to Position,
return bool

EndFTUE() public method

public EndFTUE ( ) : void
return void

HideHighLight() public method

public HideHighLight ( ) : void
return void

NextDialog() public method

public NextDialog ( ) : void
return void

OnCreate() public method

public OnCreate ( ) : void
return void

OnHide() public method

public OnHide ( ) : void
return void

OnShow() public method

public OnShow ( ) : void
return void

OnTouchBegin() public method

public OnTouchBegin ( ) : void
return void

OnUpdate() public method

public OnUpdate ( ) : void
return void

PushFTUEData() public method

public PushFTUEData ( FTUEData, data ) : void
data FTUEData,
return void

ResetFTUEStep() public method

public ResetFTUEStep ( ) : void
return void

ShowFTUE() public method

public ShowFTUE ( int step, List ftueData ) : bool
step int
ftueData List
return bool

ShowText() public method

public ShowText ( string head, string pic, string content, WindowEffectFinished func ) : void
head string
pic string
content string
func WindowEffectFinished
return void

Property Details

m_pointer public_oe property

public GameObject m_pointer
return GameObject