C# Class SkeletonDataAsset, crawler

Inheritance: UnityEngine.ScriptableObject
Mostra file Open project: r-lyeh/crawler Class Usage Examples

Public Properties

Property Type Description
atlasAssets AtlasAsset[],
controller UnityEngine.RuntimeAnimatorController
defaultMix float
duration float[]
fromAnimation String[]
scale float
skeletonJSON UnityEngine.TextAsset
spriteCollection tk2dSpriteCollectionData,
toAnimation String[]

Public Methods

Method Description
FillStateData ( ) : void
GetAnimationStateData ( ) : Spine.AnimationStateData
GetSkeletonData ( bool quiet ) : SkeletonData
Reset ( ) : void

Method Details

FillStateData() public method

public FillStateData ( ) : void
return void

GetAnimationStateData() public method

public GetAnimationStateData ( ) : Spine.AnimationStateData
return Spine.AnimationStateData

GetSkeletonData() public method

public GetSkeletonData ( bool quiet ) : SkeletonData
quiet bool
return Spine.SkeletonData

Reset() public method

public Reset ( ) : void
return void

Property Details

atlasAssets public_oe property

public AtlasAsset[], atlasAssets
return AtlasAsset[],

controller public_oe property

public RuntimeAnimatorController,UnityEngine controller
return UnityEngine.RuntimeAnimatorController

defaultMix public_oe property

public float defaultMix
return float

duration public_oe property

public float[] duration
return float[]

fromAnimation public_oe property

public String[] fromAnimation
return String[]

scale public_oe property

public float scale
return float

skeletonJSON public_oe property

public TextAsset,UnityEngine skeletonJSON
return UnityEngine.TextAsset

spriteCollection public_oe property

public tk2dSpriteCollectionData, spriteCollection
return tk2dSpriteCollectionData,

toAnimation public_oe property

public String[] toAnimation
return String[]