C# Class RoomOccluderVolume, Hellbound

Room occluder volume. The logic for a room volume which will help us occlude objects which aren't visable to the player. If hide is called on a room volume, each mesh renderer within that room who are children of the m_ParentsToLookThrough list will be deactivated and thus won't be rendered. Created by Simon Jonasson and Alexi Lindeman
Inheritance: MonoBehaviour
Mostra file Open project: Backman/Hellbound

Public Properties

Property Type Description
m_ParentsToLookThrough List

Public Methods

Method Description
Start ( ) : void
hide ( ) : void
show ( ) : void

Private Methods

Method Description
hide_CR ( ) : IEnumerator
show_CR ( ) : IEnumerator

Method Details

Start() public method

public Start ( ) : void
return void

hide() public method

public hide ( ) : void
return void

show() public method

public show ( ) : void
return void

Property Details

m_ParentsToLookThrough public_oe property

public List m_ParentsToLookThrough
return List