C# Class NetworkBootstrap, diluvium

Inheritance: MonoBehaviour
Mostra file Open project: Collegiennes/diluvium Class Usage Examples

Public Properties

Property Type Description
GameName string
LocalMode bool
ServerName string

Public Methods

Method Description
Awake ( ) : void
CloseServer ( ) : void
ConnectToServer ( ) : void
CreateServer ( ) : void
MapPort ( ) : void
OnApplicationQuit ( ) : void
OnConnectedToServer ( ) : void
OnDisconnectedFromServer ( NetworkDisconnection info ) : void
OnFailedToConnect ( NetworkConnectionError error ) : void
OnFailedToConnectToMasterServer ( NetworkConnectionError info ) : void
OnPlayerConnected ( NetworkPlayer player ) : void
OnPlayerDisconnected ( NetworkPlayer player ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
GetIP ( ) : string

Method Details

Awake() public method

public Awake ( ) : void
return void

CloseServer() public method

public CloseServer ( ) : void
return void

ConnectToServer() public method

public ConnectToServer ( ) : void
return void

CreateServer() public method

public CreateServer ( ) : void
return void

MapPort() public method

public MapPort ( ) : void
return void

OnApplicationQuit() public method

public OnApplicationQuit ( ) : void
return void

OnConnectedToServer() public method

public OnConnectedToServer ( ) : void
return void

OnDisconnectedFromServer() public method

public OnDisconnectedFromServer ( NetworkDisconnection info ) : void
info NetworkDisconnection
return void

OnFailedToConnect() public method

public OnFailedToConnect ( NetworkConnectionError error ) : void
error NetworkConnectionError
return void

OnFailedToConnectToMasterServer() public method

public OnFailedToConnectToMasterServer ( NetworkConnectionError info ) : void
info NetworkConnectionError
return void

OnPlayerConnected() public method

public OnPlayerConnected ( NetworkPlayer player ) : void
player NetworkPlayer
return void

OnPlayerDisconnected() public method

public OnPlayerDisconnected ( NetworkPlayer player ) : void
player NetworkPlayer
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

GameName public_oe property

public string GameName
return string

LocalMode public_oe property

public bool LocalMode
return bool

ServerName public_oe property

public string ServerName
return string