C# Class MeshChange, racing_game

Inheritance: MonoBehaviour
Mostra file Open project: Rarau/racing_game Class Usage Examples

Public Properties

Property Type Description
alreadyDetached bool
damageParticles GameObject
forward bool
hitDistance float
isEngine bool
left bool
looseParts bool
meshHealth float
right bool
usesPhysics bool

Public Methods

Method Description
Awake ( ) : void
FixedUpdate ( ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
addRigidBody ( GameObject gameObject ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

alreadyDetached public_oe property

public bool alreadyDetached
return bool

damageParticles public_oe property

public GameObject damageParticles
return GameObject

forward public_oe property

public bool forward
return bool

hitDistance public_oe property

public float hitDistance
return float

isEngine public_oe property

public bool isEngine
return bool

left public_oe property

public bool left
return bool

looseParts public_oe property

public bool looseParts
return bool

meshHealth public_oe property

public float meshHealth
return float

right public_oe property

public bool right
return bool

usesPhysics public_oe property

public bool usesPhysics
return bool