Свойство | Type | Description | |
---|---|---|---|
alreadyDetached | bool | ||
damageParticles | GameObject | ||
forward | bool | ||
hitDistance | float | ||
isEngine | bool | ||
left | bool | ||
looseParts | bool | ||
meshHealth | float | ||
right | bool | ||
usesPhysics | bool |
Méthode | Description | |
---|---|---|
Awake ( ) : void | ||
FixedUpdate ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Méthode | Description | |
---|---|---|
addRigidBody ( GameObject gameObject ) : void |