Property | Type | Description | |
---|---|---|---|
endGameMenu | EndGameMenu, | ||
inGameGUI | InGameGUI, | ||
mainMenu | MainMenu, | ||
pauseMenu | PauseMenu, | ||
shopMenu | ShopMenu, |
Method | Description | |
---|---|---|
OnBackButtonClicked ( GameObject go ) : void | ||
OnBubbleButtonClicked ( GameObject go ) : void | ||
OnBuyUpgradeButtonClicked ( GameObject go ) : void | ||
OnContinueButtonClicked ( GameObject go ) : void | ||
OnFartButtonPressed ( GameObject go, bool pressed ) : void | ||
OnGlideButtonPressed ( GameObject go, bool pressed ) : void | ||
OnMainMenuButtonClicked ( GameObject go ) : void | ||
OnNewGameButtonClicked ( GameObject go ) : void | ||
OnPauseButtonClicked ( GameObject go ) : void | ||
OnRestartButtonClicked ( GameObject go ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
ResumeGameRoutine ( float startTime, float delay ) : IEnumerator | ||
setEndGameMenuDelegates ( ) : void | ||
setInGameGUIDelegates ( ) : void | ||
setMainMenuDelegates ( ) : void | ||
setPauseMenuDelegates ( ) : void | ||
setShopMenuDelegates ( ) : void |
public OnBackButtonClicked ( GameObject go ) : void | ||
go | GameObject | |
return | void |
public OnBubbleButtonClicked ( GameObject go ) : void | ||
go | GameObject | |
return | void |
public OnBuyUpgradeButtonClicked ( GameObject go ) : void | ||
go | GameObject | |
return | void |
public OnContinueButtonClicked ( GameObject go ) : void | ||
go | GameObject | |
return | void |
public OnFartButtonPressed ( GameObject go, bool pressed ) : void | ||
go | GameObject | |
pressed | bool | |
return | void |
public OnGlideButtonPressed ( GameObject go, bool pressed ) : void | ||
go | GameObject | |
pressed | bool | |
return | void |
public OnMainMenuButtonClicked ( GameObject go ) : void | ||
go | GameObject | |
return | void |
public OnNewGameButtonClicked ( GameObject go ) : void | ||
go | GameObject | |
return | void |
public OnPauseButtonClicked ( GameObject go ) : void | ||
go | GameObject | |
return | void |
public OnRestartButtonClicked ( GameObject go ) : void | ||
go | GameObject | |
return | void |