C# Class FreeFlightAnimationHashIDs, Unity-Free-Flight

Hash IDs for animation. These numbers will be gotten from the animator on startup. The reason it isn't a MonoBehaviour is to avoid additional clutter on the editor screen.
Mostra file Open project: NickolausDS/Unity-Free-Flight

Public Properties

Property Type Description
angularSpeedFloat int
divingBool int
dyingTrigger int
flappingState int
flappingTrigger int
flaringBool int
flaringState int
flyingBool int
glidingState int
speedFloat int
walkingBool int

Public Methods

Method Description
FreeFlightAnimationHashIDs ( ) : System.Collections

Method Details

FreeFlightAnimationHashIDs() public method

public FreeFlightAnimationHashIDs ( ) : System.Collections
return System.Collections

Property Details

angularSpeedFloat public_oe property

public int angularSpeedFloat
return int

divingBool public_oe property

public int divingBool
return int

dyingTrigger public_oe property

public int dyingTrigger
return int

flappingState public_oe property

public int flappingState
return int

flappingTrigger public_oe property

public int flappingTrigger
return int

flaringBool public_oe property

public int flaringBool
return int

flaringState public_oe property

public int flaringState
return int

flyingBool public_oe property

public int flyingBool
return int

glidingState public_oe property

public int glidingState
return int

speedFloat public_oe property

public int speedFloat
return int

walkingBool public_oe property

public int walkingBool
return int